The Blade And Soul Best Fantasy Ever

Blade and Soul works. No crash at startup. No random Blade And Soul Gold crashes in game. For razer users and non razer users alike. There are near to no gold spammers, and people don’t get banned for trying to make their characters look better with in game shop purchases. To top it all off, no Gameguard. By the power of divine intervention, Gameguard was eradicated and we all lived our lives happy.
The End.

Is there any link for Crafting guide showing:

-What level can we start crafting? on which city?

-Do we need to choose what do we want to craft? list…

-Needed Mats..

yeah I’m noob…no need to mention…

If your not here to help, go away. =P

’cause I most likely will make more, but for now it’s just one.


Also dear lord I hope this forum has a re-sizing feature, I always do big resolution doodles because of reasons.


This one’s my Lyn force master – TomatoRice from Iksanum (did I write that name right?)


I mite draw other’s chars if they sparkle me with enough interest, I’m a fan of ridiculous (not ugly, just… silly) so if you got one that fits that criteria you can post a good shot of him here and I might draw him/her.

Liked your draw! The eyes are a little bit weird, but its cute.
I think of my white cat with blue eyes, he is cockeyed, so cute! ❤

I know he isnt beautiful, but i really love my little Lyn.




the great thing about Blase and soul is that you do have a sense of progression

The game mechanics are great adn the combat is very enjoyable and on top of that the fan service is great in game! I do enjoy the Blade And Soul Gold dugeons, etc of all lvls. This is the 3rd client i play (Japan, RU) so for me im kinda bored of the story. However by no means this is a “next gen” since a lot of the concepts are pretty dated for a MMO! kill 15 of these, etc the crafting system is pretty simple, wardrobe is NOT account bound. You dont have shared banks and you have to mail in stuff between character! The daily dash once you reach your goal then it just stops and you have to wait until next month for a new one!

Also for Pvp you must be lvl 45. Is true a lvl 20 could and i emphasize “COULD” beat a lvl 45 but that must of been a really bad player and noob to begin with but its possible. But by no means i would suggest you to doPvP until you are max lvl and had experimented with your class learn the combos, movements, etc.

Weather you like it or not do you will put yourself for some Open world Blade & Soul Items Pvp like factions where you need crystal to upgrade your weapon and soul shields. So you cannot completely scape Pvp in that sense. Again the great thing about Blase and soul is that you do have a sense of progression and the stats in game actually make a difference.

The Marketplace & Accruing Gold

Okay so I will open saying this is the subject that originally inspired me to Blade & Soul Gold make this post. With that being said, I don’t know how much I will actually end up putting in here, but I’ll be going over my biggest gripes with these systems.

o Having only ten posts a day on the Marketplace as a Premium user is atrocious. I’m just saying it outright that it’s absurd. I can understand limiting the freemium users being as how if you didn’t you’d have a bunch of people purposefully taking the market value of everything, but people who paid for premium are committed to getting their monies worth, and limiting us/them to ten posts a day is borderline insulting. It feels like I am paying a monthly fee but not getting any monthly benefits.
***This one is simple. Just allow Premium users to post as much as they want per day. The reason behind this is tied to another subject I am going to talk about, so I’ll just end this suggestion here.

o The end-game of Blade and Soul is really where the “Korean Grinder” comes into fruition in my opinion. Although it is always a good choice to allow players to do dailies to accrue currency, the amount received from a full string of dailies is simply not enough. A lot of the items needed to breakthrough your top-tier items, with the current daily system, means you have to do dailies constantly for almost a month straight to afford to breakthrough one item, not to mention needing money for other things such as tradeskill plans and the like.
***I think dailies all across the board should have their currency rewards scale at max level. Say you are level forty-three and you do a string of dailies. That would give you your standard thirty-six to forty-four silver, but when you hit the level cap, which is currently forty-five, it jumps up to an even gold piece. And then dailies in the lower zones would scale up to what the current currency reward is right now, scaling down for the lower level zone. For example, a Misty Woods quest at max level would net you a flat one gold piece, but a at max level a daily in say Jadesong Village’s outskirts would net you roughly twenty silver. This would encourage players to go back to zones they have abandoned due to level being as how the money would be too good to ignore going back there. It would also help keep those lower level zones once the game hits its population peak from becoming ghost towns, which in turn would mean there’s almost always going to be someone there to help low level players do field-boss quests and low-level dungeon quests because both the low level and max level players will get something worthwhile from it. The leveling character will get his/her experience, while the max level will get his so-desperately-needed money.

o This is basically going to be an amalgamation of both previous subjects. Only having ten posts a day as a Premium user and the marginal at best rewards Blade And Soul Power leveling from dailies really limits how players can get money. The name of the game in the North American region is options. Once again, I don’t know how it works in Korea, but in the North American region players like to have multiple options to achieve the same goal. Questing or grinding. Marketplace or dailies. So on and so forth.
***Remove the ten a day limit from the Marketplace for Premium users so that people have the option to either do dailies to get their money or work the Marketplace, which is sometimes an all-day chore in and of itself. Like I said, the NA crowd likes having options. With the way the current system is, there aren’t any to really speak of.

skills should be designed such that any skill available

I’m also against game difficulty due to Buy Blade And Soul Gold  interface/mechanics. (Which is what I think you’re calling arbitrary difficulty), however I’m not sure it applies in this case.

Less buttons = easier. I’m sorry, Only having to worry about ~10 keys is far easier than the veritable dozens some other games require. So, again, have to disagree.

Admittedly, I’m not all that familiar with the whole stance concept. I haven’t gotten terribly far into the game. For as far as I’ve gotten, only my Force Master and Blade master really have what I’d call “stances”. (and at least so far, my blade masters “stance” only lasts for a short time, and only has 1 or maybe 2 skills she can use while in it, though I suspect that changes?). My Kung Fu Master, Assassin, and Destroyer don’t really have what I would call “stances” that you toggle between, at least not yet. The Kung fu can just grapple (for a bit), The assassin (like most rogues) can stealth (for a bit), and the destroyer can grab (for a bit) For the most part they’re more like just moves in a combo chain. Many fighting games actually have things like that.

The only character I have that has an absolute definite “stance” (so far) is the force master. Entering either the ice stance or the fire stance, pretty much at will. Each with a full and completely independent set of abilities. And I have to admit, to me the force master seems like a fairly lame afterthought, that doesn’t really work that well with the games mechanics.

Note: The one thing I will agree with is the cooldowns. I’d be inclined to argue that the skills should be designed such that any skill available in a subposition should always be off cooldown whenever you enter the subposition. Whether the act of entering the subposition clears it, or the cooldown for the “enter” skill is shorter than the cooldown for the “in subposition” skill.

Also, skills that have a “proactive” condition requirement (such as Destroyers grab) that can be self triggered in multiple ways, should have some UI treatment that lets you Cheap Blade And Soul Gold know what their cooldown is


for some reason everytime i mess something up like Cheap Blade And Soul Gold my pin number or the queue time for the server takes long, the game randomly just shuts down, its not my pc i have a fairly high end pc and ive gotten into a server once and experienced extreme server lag but its not my internet conncetion i get 40 ms on guild wars 2 watching a twitch stream at the same time idk if its an error but can someone pls help me thnks 🙂

not sure if OP even realizes this, or is just a massive troll BUT its because of people afking that others cant get into the server.. most likely theres going to be fixes and server capacity increases coming but if people are afking their taking up available spots on the server that could be used by someone who will actually be playing the game.. maybe with server capacity upgrades it’ll make queue times even shorter, and with 4 NA and 2 EU new servers coming it’ll cut it down even MORE.. once all this is implemented afking will be unnecessary..

Afk kick timer should be proportional to the que time for the server.

if the que time to enter the server is 10-20 hours it shouldnt kick you unless you have been afk for more then 1-2 hours.

the reason why? because at least people are actually playing otherwise eventually the entire server will be 90% bots because that will be the only way to get into a server. If its a 1000+ minute que you better belive people are just going to start bots when they want to afk rather then have to wait entire days to log back in.

Blade & Soul launches today, NCSoft outline post-launch content – and it’s all free

Good news for fans of MMOs, martial arts and disproportionately large bosoms: Blade & Soul has officially launched in Europe and North America, and developer NCSoft are already working on a ton of post-launch content. Although no release dates have been Cheap BNS Gold given, we’re promised a new continent, four dungeons, the warlock class and a major narrative expansion – all due out in the coming months, and all free of charge.

Looking for more massively multiplayer action? Check out our list of the best MMORPGs on PC.

By far the biggest announcement is the news that Blade & Soul will be getting an enormous expansion titled SIlverfrost Mountain. Adding a whole new act to the main narrative, a level cap increase from 45 to 50 and an entire continent to explore, it’s BNS Gold clear that NCSoft aren’t taking a laid back approach to endgame content.

Blade & Soul’s Game Features

Yet another snippet taken from the all new Blade & Soul official Korean website . We’ve prepared the Auto Targeting, Death System and Action Button Interface videos for you guys and placed English subtitles containing Yuan’s translations! This post also contains a little profession information. It may not be very detailed but it is still very interesting.It is known that you can get more information about Buying Blade And Soul Gold by click here.

Auto Targeting
A couple weeks ago Team Bloodlust announced that Blade & Soul will be using an auto targeting system, you can view the announcement here. They stated that they implemented this feature to give the player more freedom, freedom to do other things when playing Blade & Soul. They sure pulled it off! The auto targeting feature will automatically target the enemy that is directly in front of your character. This video will show you exactly how auto targeting works in Blade & Soul. Take a look!

Death System
Team Bloodlust revealed another video along side the auto targeting demonstration above, it covers Blade & Soul’s death system! I’m sure this feature was lurking around everyone’s mind for quite some time now. What would an MMO be without a death system? Anyway, let’s get this explained! Your character will be placed under the “Worn Out” state upon it’s health reaching zero. When in this “Worn Out” state you’ll be able to crawl away from your defeat in shame. Once you have crawled to a safe location away from trouble you have two options to chose from. You can either use the “Chi Meditation” ability which slowly leads your character into recovery or simply teleport yourself to the nearest village. If your character reaches zero life again within a certain amount of time you will not be placed in the “Worn Out” state, this prevents you from using the “Chi Meditation” ability again. Instead, upon your second death, you will be teleported to the nearest village.

Action Button Interface
For the final video we have Team Bloodlust explanation on how Blade & Soul’s action button interface will work. Blade & Soul will be using a very minimalistic UI, keeping things clean and less cluttered. The action buttons will change depending on what abilities can be used at that point and time. For example, say you’ve just knocked your enemy into the air with a neat ability, while the target is in the air your action buttons will change, showing you new abilities that can be used on mid air targets. Let me stop blabbering here and allow you to watch this video on your own. It does a better job explaining it than I do!It is believed that you can buy your own BNS Gold before the launch day