The Marketplace & Accruing Gold

Okay so I will open saying this is the subject that originally inspired me to Blade & Soul Gold make this post. With that being said, I don’t know how much I will actually end up putting in here, but I’ll be going over my biggest gripes with these systems.

o Having only ten posts a day on the Marketplace as a Premium user is atrocious. I’m just saying it outright that it’s absurd. I can understand limiting the freemium users being as how if you didn’t you’d have a bunch of people purposefully taking the market value of everything, but people who paid for premium are committed to getting their monies worth, and limiting us/them to ten posts a day is borderline insulting. It feels like I am paying a monthly fee but not getting any monthly benefits.
***This one is simple. Just allow Premium users to post as much as they want per day. The reason behind this is tied to another subject I am going to talk about, so I’ll just end this suggestion here.

o The end-game of Blade and Soul is really where the “Korean Grinder” comes into fruition in my opinion. Although it is always a good choice to allow players to do dailies to accrue currency, the amount received from a full string of dailies is simply not enough. A lot of the items needed to breakthrough your top-tier items, with the current daily system, means you have to do dailies constantly for almost a month straight to afford to breakthrough one item, not to mention needing money for other things such as tradeskill plans and the like.
***I think dailies all across the board should have their currency rewards scale at max level. Say you are level forty-three and you do a string of dailies. That would give you your standard thirty-six to forty-four silver, but when you hit the level cap, which is currently forty-five, it jumps up to an even gold piece. And then dailies in the lower zones would scale up to what the current currency reward is right now, scaling down for the lower level zone. For example, a Misty Woods quest at max level would net you a flat one gold piece, but a at max level a daily in say Jadesong Village’s outskirts would net you roughly twenty silver. This would encourage players to go back to zones they have abandoned due to level being as how the money would be too good to ignore going back there. It would also help keep those lower level zones once the game hits its population peak from becoming ghost towns, which in turn would mean there’s almost always going to be someone there to help low level players do field-boss quests and low-level dungeon quests because both the low level and max level players will get something worthwhile from it. The leveling character will get his/her experience, while the max level will get his so-desperately-needed money.

o This is basically going to be an amalgamation of both previous subjects. Only having ten posts a day as a Premium user and the marginal at best rewards Blade And Soul Power leveling from dailies really limits how players can get money. The name of the game in the North American region is options. Once again, I don’t know how it works in Korea, but in the North American region players like to have multiple options to achieve the same goal. Questing or grinding. Marketplace or dailies. So on and so forth.
***Remove the ten a day limit from the Marketplace for Premium users so that people have the option to either do dailies to get their money or work the Marketplace, which is sometimes an all-day chore in and of itself. Like I said, the NA crowd likes having options. With the way the current system is, there aren’t any to really speak of.

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