Pocket MapleStory SEA Begins Hunt for Founding Players

Pocket MapleStory SEA kick-starts a search for founding Cheap MapleStory Mesos SEA players through a friend-finding webpage today.

Today, PlayPark launches the “Find Maple Friend” campaign to commemorate MapleStory SEA’s ten-year-history with players. Via the platform, Pocket MapleStory SEA hopes to get in touch with the pioneer batch of MapleStory SEA players who were featured on The New Paper in 2005 and awarded the “Mark of Beta” – a symbolic in-game bandanna acknowledging beta participants. Players can also look for their past guilds and in-game friends from a simple shout-out on the notice board at the “Find Maple Friend” page.

PlayPark, publisher of the Pocket MapleStory SEA, wishes to reconnect with players of the long-standing MMORPG franchise at an upcoming invite-only event by Pocket MapleStory SEA in early 2016.

In a recent survey, players quoted that the top reason for playing MapleStory SEA was because of the game’s strong community. Friendships and camaraderie forged during gameplay and continuous updates are key contributing factors to the success of the game which joins the elite list of games “10 and still going strong” this year.

“I left MapleStory before Facebook was common,” said ex-gamemaster, GMAHangman. “I would definitely like to catch up with my old pals and revisit the good times with them in Pocket Maple(Story SEA).”

Pocket MapleStory SEA is the mobile adaptation of the PC game, MapleStory SEA. It features single-player adventure modes, party raids and new quests only available in Pocket MapleStory SEA. The Southeast Asia version will be available for players in Singapore, Malaysia, Philippines and Thailand in 2016.

Players will receive rewards upon launch when they sign up at newly released preregistration page for the anticipated mobile release.

What exactly is “pay to win” in Maplestory, anyways?

Recently, I noticed in some threads that some people discussing this, and some people even trying to Cheap MapleStory Mesos claim that there is nothing that you can really “win” in Maplestory. Gaming by nature presents a challenge with a set of goals to be achieved and when you reach them, you are winning something personally, right?

I always considered winning in this particular game a number of different things, such as being able to defeat certain bosses, accumulating maximum mesos, achieving a certain number of titles, collecting all of a set of equipment, cards, things like that. All small victories that I would consider winning on one level or another.

When you pay cash money for an advantage or a shortcut toward such a “win”, isn’t that paying to win?

Any one have some more elaborate thoughts on this subject? Just curious to see what some of you folks have to say about this, especially those of you who claim there is nothing to be won in this game.

There are plenty of menus to navigate and some are less intuitive than others

There are plenty of menus to navigate and some are less intuitive than others, due to the simple fact that so much information is being displayed on such a tiny screen, when compared to the real MapleStory Mesos experience. If you’re a diehard MapleStory fan, that can accept the fact that you’ll need to start over from scratch to play MapleStory Live, by all means try out the free version of the game (which is lacking even more menus and features that are available if you choose to pay for an upgrade). If, however, you’re a more casual mobile gamer, there’s simply too much clutter here to make the game recommendable.